Premium members do not see any ads! Click here to learn more.

Mongoose Updates

ECPyro

Member
Joined
Apr 2019
Messages
13
Hello,

I just wanted to share this info from Neil. He posted this in another forum, but I wanted to include it here.


Hello out there Mongoose users and people interested in the system.

Don and I are finalizing our new software and firmware release this week. We have tons of small improvements requested by our users. And we are really excited to announce a major new hardware product,

Our new hardware product, Field Units with DMX. These 48 cue Field Units are also full DMX controllers. Plug your DMX devices into the Field Unit, and trigger DMX sequences from Mongoose as part of a script or as a multicue button or both. Sparkular, GFlame, confetti and glitter cannons, and lights are some of the devices our early users have included in their shows.

On the Khronbox firmware side, we have added new time code formats. Mongoose has also been updated to use these new formats as well.

New for Music Source users, use a remote PC with base radio to start music thousands of feet away. No more wiring runs to a distant sound system.

More detailed info on our new release will be posted here on release day.


Thanks again to our users and others that have provided input on improvements and new features.


He also sent out this info...

A while back I witnessed an incident with a different firing system where a show started during a sound check. No one hurt, no big deal, just a bit surprising. The takeaway for me was that there was another pre show activity in the shooters work flow that should be accounted for and made easy. The sound check.

To address this, I added a couple of features to Mongoose. As you know, If mongoose is providing the audio to the sound system, a panel is shown with the wave-form of the audio and the audio file name. In pre show mode, I added a preview button and a volume slider on the audio panel. You can now start the audio playing, click to interesting parts of the audio on the wave form, and adjust the volume on the panel as well. Previewing the audio does not start the script. No need to dry run to check the audio levels. Easy to move around the playback to test the high spots and low spots. If the shooter presses the end preview button, or moves the mouse to the show start button, or a multicue button, the sound check ends and the audio is cued to the start.


Thanks,
 
Back
Top